Author Topic: Playing with Blender For Artists (Bforartists) - Easier way to learn Blender?  (Read 3106 times)

Offline sorveltaja

  • Hero Member
  • *****
  • Posts: 634
Generally, I have a habit of using only certain or needed parts/functions of different software/programs to get (or hoping to get) results that I'm after.

Blender seems to offer primarily mesh tools, so it probably isn't suitable for any precision object modeling. But how about its animation and simulation capabilities?

Few weeks ago, to get my feet wet I started with Bforartists, which is a 'hack' of Blender. It's still Blender, but has additional user interface elements like icons (and overall more colorful appearance) which may help to navigate and find certain functions easier, and to get a grasp of how the UI works.

 


I remember trying Blender several times in the past, but tossed it because its UI structure felt just too strange.

It's obviously for users who prefer to use keyboard shortcuts instead of clicking icons. I guess pros use it that way to accomplish things faster and more efficiently, but for newbies it may be too challenging at first.

At the moment, I'm playing with simple tutorials, hoping to learn basics of rigid body based mechanical animation with objects like this:

 

 
It appears that simulated objects must be mesh objects, so I'm trying out mesh modeling in Blender, and see how it goes.

It really doesn't have tools for drafting, although it's possible (but tedious) to make "cad-ish" 2D drawings from images. I find that in Blender, curves need to be converted to meshes for easier editing (vertices and edges instead of nurbs or bezier ones which have handles for more "organic" editing).

 
   


Some of the things that may seem odd for newcomers:   

- Blender and Bforartists seem to favor quite dark themes; if one prefers lighter color viewport background, it makes certain elements(like crosshair cursor and selection rectangle) very hard to distinguish, so it might take some fiddling to find suitable color.

- Lack of easily making/editing toolbars (well not really lack, if one knows python). But there's an option to add commands to 'quick favorites', which opens by pressing Q key. It's handy, and I'm starting to get used to it.

- Using snapping for moving, scaling or rotating objects is dependent of the view, and works more consistently if the view is aligned in X, Y or Z axis. It's also dependent on how close the target is zoomed; the closer the zoom, the finer the snap, and similarly coarser when zoomed out.

Things to consider:

- It's free

- It's available for Windows, Linux and Mac

- Lots of tutorials from beginner to advanced levels on Youtube   

- Also lots of free add-ons available

P.S. I wonder if there's way to show animated images or similar sized mp4 video snippets in posts? From what I've read on the forum, if memory serves, animated gifs aren't allowed for security reasons. As one possible option, I have free Proton account, and it has Proton Drive with 2 Gb storage. It allows encrypted link to files, but I have no idea how volatile it is. In other words, how long those links lasts. Another option would be to upload files to Youtube, which is also free, I suppose.

Besides those mentioned, any suggestions?

Offline vtsteam

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 6683
  • Country: us
  • Republic of Vermont
Wow nice work Sorveltaja! I also tried Blender many years ago, and also like you found it difficult to understand. So I never got any further. I stayed with 2D CAD and paper for quite awhile, occasionally trying out cheap 3D CADs, but never getting the hang of them, until finally Google SketchUp came out. That one I got, and have been using ever since. But my needs are simple. I still largely design and build by intuition, and scraps of paper, and sometimes SketchUp.

Anyway, very glad to see someone actually using Blender for our kind of projects. I do really like seeing the pictures, and the interface you are using.  :coffee:

As far as animations go, yes YouTube is a possibility. But in the past I have also used Vimeo to post here on the forum -- well not for a long while, and I think its upload interface has become more script loaded -- also I think Google has a hand in them, too. But it used to be non-commercial, unlike YouTube. Don't know if it still is.

I think I might have tried Dailymotion a couple times, and Metacafe, which no longer exists.

Keep showing us what you're doing in Blender -- I wish I understood it better.




I love it when a Plan B comes together!
Steve
https://www.youtube.com/watch?v=4sDubB0-REg

Offline RussellT

  • Hero Member
  • *****
  • Posts: 536
  • Country: gb
They look good.  I'd like to see the animations in action.

Like Steve, I liked Sketchup.  Then I got a 3D printer and found that Sketchup's meshes were often faulty and difficult to fix.

Blender has been recommended to me by a semi professional on that sort of stuff but I haven't got to grips with it - I don't do enough stuff and I'd be throwing away the effort I've made to learn some Freecad.

Russell
Common sense is unfortunately not as common as its name suggests.

Offline sorveltaja

  • Hero Member
  • *****
  • Posts: 634
I didn't even remember having Youtube account, but that's what I'll use for animations.

Anyways, to get back to the topic, here's an example of how rigid bodies (in this case, gears) can be made to react with each other:



Offline vtsteam

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 6683
  • Country: us
  • Republic of Vermont
Nice work!  :beer:

Can I ask, in your piston drawing earlier, what are the triangular sections under the crown?
I love it when a Plan B comes together!
Steve
https://www.youtube.com/watch?v=4sDubB0-REg

Offline sorveltaja

  • Hero Member
  • *****
  • Posts: 634
Nice work!  :beer:

Can I ask, in your piston drawing earlier, what are the triangular sections under the crown?

At first I thought they are for cooling, but since when pistons had such? It would be interesting to know what kind of engine that kind of piston belongs to. But yeah, it's just random image I found on the net.

Offline awemawson

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 9016
  • Country: gb
  • East Sussex, UK
Some Land Rover engines have  jets of oil played on the under side of the piston crown for cooling as I imagine do many other engines












Andrew Mawson
East Sussex

Offline sorveltaja

  • Hero Member
  • *****
  • Posts: 634
Some Land Rover engines have  jets of oil played on the under side of the piston crown for cooling as I imagine do many other engines

Thanks for the info :beer:. I don't remember seeing that kind of cooling solution. But here we go, my knowledge about engines is limited to small, model ones.

What comes to mechanical animations, like gear trains, there seems to be several ways to achieve desired results. One that I'm particularly interested, is using previously mentioned rigid bodies where several objects react to other ones in "physical" way. It may sound like I know what I'm doing, but it's trial and error process. Although there are, no doubt, very sophisticated ways to achieve expected outcome, those are for advanced users; I just prefer the 'hands on' approach instead.

It's sort of like playing with lego blocks. Animated and/or simulated objects can be modified to affect the result, like in this video, which uses same objects that were in previous video, with added elements. I didn't expect such a result, but it's actually going to the direction I'm after:

 

In the end, again some critique (not to blame by any means) about Blender:

- Its user manual has almost 6000 (yes, thousands) pages, but it's more like a reference, as there doesn't seem to be instructions that newcomer could easily follow (that's probably why Youtube has zillions of tutorials).

- Some functions (like object's properties, and how it shows in the viewport) are scattered around, and usually it takes search on the net to find out where, and which terms to look for.

- Preferences menu (especially 3D viewport one) is like wild jungle, having hundreds of options to adjust UI colors, which is actually very good idea, but to find the element one wishes to adjust is not necessarily that easy.

In the end, Blender might be a great tool to just play with.

Offline vtsteam

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 6683
  • Country: us
  • Republic of Vermont
I can see the attraction. about 15 years ago I first discovered the game Crayon Physics, which I thought was brilliant. It was one of the first things I tried to get workable in WINE on Puppy Linux.

The object and movement interactions are the fascinating part like Blender and 3D CADs, but the graphics are Grammar school level -- which I actually love. I like the fact that you draw the objects in real time -- talk about a simplified user interface!
I love it when a Plan B comes together!
Steve
https://www.youtube.com/watch?v=4sDubB0-REg

Offline sorveltaja

  • Hero Member
  • *****
  • Posts: 634
Previously I haven't done much video editing, except simple stuff back in the days in Virtualdub. I was looking for ways to make a video, that has more than one videos in it. No need to look any further - Blender has its own video editor:

 

 
On the upper left side is the folder with video files. On the bottom are the channels, where video files can be dragged. In the upper middle window videos can be scaled and moved, using same shortcuts (G for moving, S for scaling) as with the objects in 3D window. Output is rendered to .mkv video format, which is then ready to be uploaded to Youtube:



What comes to 3D rendering, from newcomer's perspective, there's an option to use OpenGL preview renderer to render the output of animation without any scene setup(lighting, cameras, object materials/textures etc). It basically takes series of screenshots of the viewport, therefore being very fast.

For some reason, its output (be it single image or video) has quite dim or faded colors, when actual 3D viewport is compared to rendered image. Maybe it's about some settings that I haven't yet found: