I tried to install Nvidia drivers for Puppy, but no luck yet, so I'll leave it aside for now.
To get back to the topic, I thought to mention some of the keyboard shortcuts I use most.
To move an object, shortcut is (G) (for grab I guess). If that object needs to be moved along certain axis, key sequence G + X, Y or Z is used. Also, amount of transform can be added: G Z 100.
Same applies for scaling (S) S X 100 and rotation (R) R Y 90.
Another way is to use transform gizmo:
Show add new object menu
.
.
..Shift A
Select all objects in the scene
..
.A
Zoom to selected object(s)
....Numpad , (Del)
Toggle shaded/wireframe
....
...Shift Z
Switch between object and edit mode
...Tab
Duplicate object(s)
...........Shift D
Move duplicated objects along axis
..
.....Shift D + X, Y or Z
In edit mode:
Vertices
..........
..1
Edges
...............
2
Faces
............
3
Select vertex/edge/face loop.
......Alt click
Select vertex/edge/face ring
....Alt Ctrl click
Select more........................................Ctrl +
Select less..........................................Ctrl -
Shortcuts are customizable, and in Blender there can be different keys for similar actions in several editors it has, so it has a lot of options available.
What comes to simulating objects, so far I've been using rigid bodies; some mechanisms seem to be easier than others. Seemingly simple one is centrifugal governor. It gives wild results where parts fly around.
There is another way to link objects to form a mechanism, though. It uses bones, which are widely used in character animation. It may give more predictable results, once I learn how to use it.