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Playing with Blender For Artists (Bforartists) - Easier way to learn Blender?

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vtsteam:
Okay, using a different version of Puppy (BookwormPup64) I was easily able to run the latest 4.4.3 Blender.

https://bwpup.puppylinux.com/

To install Blender in Puppy you just download the Linux version of Blender from the Blender website.

https://www.blender.org/download/release/Blender4.4/blender-4.4.3-linux-x64.tar.xz/

Unpack the archive to wherever you want it (in Puppy you just click on the downloaded file and the Puppy archiver will automatically open). That will produce a Blender 4.4.3 directory where you've chosen. Open that directory and find a file called Blender-Launcher. Click on that one and Blender will launch.

If you want to have an icon to launch Blender on your desktop,. just drag that launcher out onto your desktop.

sorveltaja:
Thanks for testing that out! I installed Puppy in W7 using Lick bootloader. By using it, few clicks to install Puppy and dual boot loader are needed.

I also downloaded and extracted Blender package, and it runs as expected, although it's bit laggy. I assume it (Blender) requires something like OpenGL driver for acceleration, so I searched from Nvidia's site (I have 1650 GTX), and found this: https://www.nvidia.com/en-us/drivers/details/245669/

The file is NVIDIA-Linux-x86_64-570.153.02.run. How to install it in Puppy? Don't know if it's the right one, as I've read that different distros may have their own versions of display drivers.

vtsteam:
I forget how to do Nvidia drivers in Puppy, but the Puppy Linux forum is extremely helpful for that kind of thing. Just ask and somebody will almost certainly help. Specify that you are using BookwormPup64 and your hardware.

https://www.forum.puppylinux.com/

sorveltaja:
I tried to install Nvidia drivers for Puppy, but no luck yet, so I'll leave it aside for now.

To get back to the topic, I thought to mention some of the keyboard shortcuts I use most.   

To move an object, shortcut is (G) (for grab I guess). If that object needs to be moved along certain axis, key sequence G + X, Y or Z is used. Also, amount of transform can be added: G Z 100.

Same applies for scaling (S) S X 100 and rotation (R) R Y 90.

Another way is to use transform gizmo:

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Show ‘add new object’ menu….…………….…..Shift A
Select all objects in the scene………………..….A
Zoom to selected object(s)……………………....Numpad , (Del)
Toggle shaded/wireframe……....………………...Shift Z
Switch between object and edit mode………...Tab
Duplicate object(s)…………………………...........Shift D
   Move duplicated objects along axis…..….....Shift D + X, Y or Z

In edit mode:
   Vertices……..........……..1
   Edges………...............…2
   Faces…………............…3

   Select vertex/edge/face loop.…………......Alt click
   Select vertex/edge/face ring……………....Alt Ctrl click
        Select more........................................Ctrl +
        Select less..........................................Ctrl -

Shortcuts are customizable, and in Blender there can be different keys for similar actions in several editors it has, so it has a lot of options available.

What comes to simulating objects, so far I've been using rigid bodies; some mechanisms seem to be easier than others. Seemingly simple one is centrifugal governor. It gives wild results where parts fly around.

There is another way to link objects to form a mechanism, though. It uses bones, which are widely used in character animation. It may give more predictable results, once I learn how to use it. 

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vtsteam:
That bones concept is interesting.  :coffee:

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