There's still no joy in Mudville, and I still don't have pictures - but I've got cartoons.
The first attachment is the bitmap of the working bits of my test RBG. It shows the RH side of the test Frame, the Hammer/wheel, the Sear, the Trigger and the link between the trigger and the sear - Trigger2. For some reason, that I have yet to figure out, I cannot change the layer/color of trigger, the link or the sear - they're always blue. (Maybe they're sad because they don't work?)
The problem that I'm having right now is that as a single shot RBG this thing works just fine. When I load multiple "rounds" onto the hammer/wheel, it goes into MetalStorm mode discharging everything at once. While impressive, it's no exactly the result I was after. I've even tried loading just one rubber band, then rotating the wheel as if multiple rounds were loaded. This should cause the gun to dry-fire until the loaded band comes around. Nope, wheel just rotates.
Sitting here looking at it I may have had an idea, it was either that or a brain-fart - too early to tell. I'm starting to think that the problem is where I have the rubber band I am using as the sear spring attached to the sear. It is currently wrapped around the sear, so I don't think the rubber band has much leverage to move the sear back into position stopping the hammer/wheel. I know it's possible to make this work, I've watched videos of a guy building a semi-auto RBG out of plywood that uses a similar set-up - principles are the same anyway.
I'm going to try adding a lever at the bottom of the sear that will project toward the rear of the gun. I should be able to double or triple the amount of leverage that the sear spring can apply on the sear. Of course I'll have to modify the existing cavity for the sear, but that's what mills were invented for wasn't it? If it works, then I'll modify the print files, print the parts again, and see if it still works.
The second attachment is the 3D PDF, it doesn't have the rubber bands modeled, or the additional text.
Don